Several single-player experiences motivate exploration and exploration. Although competitions including video games have long existed, esports went through a substantial shift in the late 1990s. Starting with the Cyberathlete Expert League in 1997, tournaments ended up being much bigger, and company sponsorship ended up being more common. While it is common for video games to be designed with the experience of the player in game being the only top priority, lots of successful esports games have actually been made to be played properly from the start.